The inventory now Stands vertically on the left on the screen, leaving room for a stat box, an automap, a compass and the usual direction click-box. The first thing you'll notice is that the playing area (usually one third) has been reduced to cram in all the elements which, before, were only a flick of the mouse away. Are you to experience an easy, moderate, hard or random dungeon? The choice for any self-respecting Dungeon Master is, of course, Random (see the 16 Million-Billion- Zillion panel) but let's just suppose you're just interested in the game and have plumped for the Moderate level, being, as you are, a little middle-of-the-road. Next: you make your first grownup choice. Cheer: 'What ho!' to no storyline, a single character and automappable, auto-configurable, innumerable random dungeons.įirstly, you define your character, either from a dubious Stock of 'ones they did earlier' (in-built elves, trolls and mages), or through the usual choices of class (fighter, thief, cleric etc.), sex, alignment and portrait. Say: T shall see thee anon' to the elongated story sequences, multi-character parties, and enormous unmappable levels. The whole thing has a much more polished feel, with a pleasant if hammy intro and all sorts of user-friendly title screens. Dungeon hack, ostensibly, uses the Eye Of The Beholder III engine, although this is a much faster, much smoother version, avoiding the awful disk-accessing and mouse delays of its big brother.